shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -12,7 +12,7 @@ BoatItem::BoatItem(int id) : Item( id )
this->maxStackSize = 1;
}
bool BoatItem::TestUse(Level *level, shared_ptr<Player> player)
bool BoatItem::TestUse(Level *level, std::shared_ptr<Player> player)
{
// 4J-PB - added for tooltips to test use
// 4J TODO really we should have the crosshair hitresult telling us if it hit water, and at what distance, so we don't need to do this again
@@ -49,7 +49,7 @@ bool BoatItem::TestUse(Level *level, shared_ptr<Player> player)
delete hr;
return false;
}
shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
std::shared_ptr<ItemInstance> BoatItem::use(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
{
float a = 1;
@@ -80,11 +80,11 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le
Vec3 *b = player->getViewVector(a);
bool hitEntity = false;
float overlap = 1;
vector<shared_ptr<Entity> > *objects = level->getEntities(player, player->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
vector<std::shared_ptr<Entity> > *objects = level->getEntities(player, player->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
//for (int i = 0; i < objects.size(); i++) {
for(AUTO_VAR(it, objects->begin()); it != objects->end(); ++it)
{
shared_ptr<Entity> e = *it; //objects.get(i);
std::shared_ptr<Entity> e = *it; //objects.get(i);
if (!e->isPickable()) continue;
float rr = e->getPickRadius();
@@ -105,12 +105,12 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le
int yt = hr->y;
int zt = hr->z;
if (!level->isClientSide)
if (!level->isClientSide)
{
if (level->getTile(xt, yt, zt) == Tile::topSnow_Id) yt--;
if( level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
{
level->addEntity( shared_ptr<Boat>( new Boat(level, xt + 0.5f, yt + 1.0f, zt + 0.5f) ) );
level->addEntity( std::shared_ptr<Boat>( new Boat(level, xt + 0.5f, yt + 1.0f, zt + 0.5f) ) );
if (!player->abilities.instabuild)
{
itemInstance->count--;