shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -115,7 +115,7 @@ void Blaze::aiStep()
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Monster::aiStep();
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}
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void Blaze::checkHurtTarget(shared_ptr<Entity> target, float d)
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void Blaze::checkHurtTarget(std::shared_ptr<Entity> target, float d)
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{
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if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
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{
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@@ -154,7 +154,7 @@ void Blaze::checkHurtTarget(shared_ptr<Entity> target, float d)
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level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL, (int) x, (int) y, (int) z, 0);
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// level.playSound(this, "mob.ghast.fireball", getSoundVolume(), (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
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for (int i = 0; i < 1; i++) {
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shared_ptr<SmallFireball> ie = shared_ptr<SmallFireball>( new SmallFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) );
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std::shared_ptr<SmallFireball> ie = std::shared_ptr<SmallFireball>( new SmallFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) );
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// Vec3 v = getViewVector(1);
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// ie.x = x + v.x * 1.5;
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ie->y = y + bbHeight / 2 + 0.5f;
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