shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,7 +23,7 @@ public:
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virtual void tick();
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private:
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bool playerHoldingInteresting(shared_ptr<Player> player);
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bool playerHoldingInteresting(std::shared_ptr<Player> player);
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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