shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,17 +23,17 @@ public:
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static int HEAD_DIRECTION_OFFSETS[4][2];
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BedTile(int id);
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virtual void updateDefaultShape();
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virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResource(int data, Random *random,int playerBonusLevel);
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