shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -28,7 +28,7 @@ void BedTile::updateDefaultShape()
}
// 4J-PB - Adding a TestUse for tooltip display
bool BedTile::TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player)
bool BedTile::TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
{
//if (level->isClientSide) return true;
@@ -65,7 +65,7 @@ bool BedTile::TestUse(Level *level, int x, int y, int z, shared_ptr<Player> play
return false;
}
bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool BedTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly) return false;
if (level->isClientSide) return true;
@@ -106,11 +106,11 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
if (BedTile::isOccupied(data))
{
shared_ptr<Player> sleepingPlayer = nullptr;
std::shared_ptr<Player> sleepingPlayer = nullptr;
AUTO_VAR(itEnd, level->players.end());
for (AUTO_VAR(it, level->players.begin()); it != itEnd; it++ )
{
shared_ptr<Player> p = *it;
std::shared_ptr<Player> p = *it;
if (p->isSleeping())
{
Pos pos = p->bedPosition;
@@ -128,7 +128,7 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
else
{
player->displayClientMessage(IDS_TILE_BED_OCCUPIED );
return true;
}
}
@@ -142,7 +142,7 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
if(level->AllPlayersAreSleeping()==false)
{
player->displayClientMessage(IDS_TILE_BED_PLAYERSLEEP);
}
}
return true;
}
@@ -211,7 +211,7 @@ bool BedTile::isSolidRender(bool isServerLevel)
return false;
}
void BedTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void BedTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape();
}