shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -5,14 +5,14 @@
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#include "net.minecraft.world.item.crafting.h"
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#include "ArmorDyeRecipe.h"
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bool ArmorDyeRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *level)
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bool ArmorDyeRecipe::matches(std::shared_ptr<CraftingContainer> craftSlots, Level *level)
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{
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shared_ptr<ItemInstance> target = nullptr;
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vector<shared_ptr<ItemInstance> > dyes;
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std::shared_ptr<ItemInstance> target = nullptr;
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vector<std::shared_ptr<ItemInstance> > dyes;
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for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
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{
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shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
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std::shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
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if (item == NULL) continue;
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ArmorItem *armor = dynamic_cast<ArmorItem *>(item->getItem());
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@@ -40,9 +40,9 @@ bool ArmorDyeRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *le
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return target != NULL && !dyes.empty();
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}
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shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingContainer> craftSlots)
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std::shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(std::shared_ptr<CraftingContainer> craftSlots)
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{
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shared_ptr<ItemInstance> target = nullptr;
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std::shared_ptr<ItemInstance> target = nullptr;
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int colorTotals[3];
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colorTotals[0] = 0;
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colorTotals[1] = 0;
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@@ -55,7 +55,7 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
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{
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for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
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{
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shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
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std::shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
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if (item == NULL) continue;
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armor = dynamic_cast<ArmorItem *>(item->getItem());
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@@ -128,7 +128,7 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
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return target;
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}
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shared_ptr<ItemInstance> ArmorDyeRecipe::assemble(shared_ptr<CraftingContainer> craftSlots)
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std::shared_ptr<ItemInstance> ArmorDyeRecipe::assemble(std::shared_ptr<CraftingContainer> craftSlots)
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{
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return ArmorDyeRecipe::assembleDyedArmor(craftSlots);
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}
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@@ -181,8 +181,8 @@ void ArmorDyeRecipe::requires(INGREDIENTS_REQUIRED *pIngReq)
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{
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ItemInstance *expected = *ingredient;
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if (expected!=NULL)
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{
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if (expected!=NULL)
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{
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int iAuxVal = (*ingredient)->getAuxValue();
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TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;
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// 4J-PB - put the ingredients in boxes 1,2,4,5 so we can see them in a 2x2 crafting screen
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