shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -35,14 +35,14 @@ public:
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bool isSolidRender(bool isServerLevel = false);
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Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
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bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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int getRenderShape();
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int getSpawnResourcesAuxValue(int data);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
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protected:
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void falling(shared_ptr<FallingTile> entity);
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void falling(std::shared_ptr<FallingTile> entity);
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public:
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void onLand(Level *level, int xt, int yt, int zt, int data);
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