shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -55,7 +55,7 @@ void AnvilTile::registerIcons(IconRegister *iconRegister)
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}
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}
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void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
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{
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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int dmg = level->getData(x, y, z) >> 2;
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@@ -67,7 +67,7 @@ void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> b
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if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2));
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}
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bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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bool AnvilTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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if (level->isClientSide)
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{
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@@ -87,7 +87,7 @@ int AnvilTile::getSpawnResourcesAuxValue(int data)
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return data >> 2;
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}
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void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
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{
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int dir = level->getData(x, y, z) & 3;
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@@ -101,7 +101,7 @@ void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
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}
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}
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void AnvilTile::falling(shared_ptr<FallingTile> entity)
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void AnvilTile::falling(std::shared_ptr<FallingTile> entity)
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{
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entity->setHurtsEntities(true);
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}
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