shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -26,7 +26,7 @@ public:
static const int CONTAINER_ID_INVENTORY = 0;
static const int CONTAINER_ID_CREATIVE = -2;
vector<shared_ptr<ItemInstance> > *lastSlots;
vector<std::shared_ptr<ItemInstance> > *lastSlots;
vector<Slot *> *slots;
int containerId;
@@ -46,34 +46,34 @@ protected:
public:
virtual ~AbstractContainerMenu();
virtual void addSlotListener(ContainerListener *listener);
vector<shared_ptr<ItemInstance> > *getItems();
vector<std::shared_ptr<ItemInstance> > *getItems();
void sendData(int id, int value);
virtual void broadcastChanges();
virtual bool needsRendered();
virtual bool clickMenuButton(shared_ptr<Player> player, int buttonId);
Slot *getSlotFor(shared_ptr<Container> c, int index);
virtual bool clickMenuButton(std::shared_ptr<Player> player, int buttonId);
Slot *getSlotFor(std::shared_ptr<Container> c, int index);
Slot *getSlot(int index);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player);
virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
virtual std::shared_ptr<ItemInstance> quickMoveStack(std::shared_ptr<Player> player, int slotIndex);
virtual std::shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player);
virtual bool mayCombine(Slot *slot, std::shared_ptr<ItemInstance> item);
protected:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player);
public:
virtual void removed(shared_ptr<Player> player);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
virtual void removed(std::shared_ptr<Player> player);
virtual void slotsChanged();// 4J used to take a std::shared_ptr<Container> container but wasn't using it, so removed to simplify things
bool isPauseScreen();
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
void setItem(unsigned int slot, std::shared_ptr<ItemInstance> item);
void setAll(ItemInstanceArray *items);
virtual void setData(int id, int value);
short backup(shared_ptr<Inventory> inventory);
short backup(std::shared_ptr<Inventory> inventory);
private:
unordered_set<shared_ptr<Player> , PlayerKeyHash, PlayerKeyEq> unSynchedPlayers;
unordered_set<std::shared_ptr<Player> , PlayerKeyHash, PlayerKeyEq> unSynchedPlayers;
public:
bool isSynched(shared_ptr<Player> player);
void setSynched(shared_ptr<Player> player, bool synched);
virtual bool stillValid(shared_ptr<Player> player) = 0;
bool isSynched(std::shared_ptr<Player> player);
void setSynched(std::shared_ptr<Player> player, bool synched);
virtual bool stillValid(std::shared_ptr<Player> player) = 0;
// 4J Stu Added for UI
unsigned int getSize() { return (unsigned int)slots->size(); }
@@ -81,7 +81,7 @@ public:
protected:
// 4J Stu - Changes to return bool brought forward from 1.2
bool moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards);
bool moveItemStackTo(std::shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards);
public:
virtual bool isOverrideResultClick(int slotNum, int buttonNum);