shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -327,7 +327,7 @@ void SoundEngine::CreateStreamingWavebank(const char *pchName, IXACT3WaveBank **
HANDLE file = CreateFile(pchName, GENERIC_READ, 0, NULL, OPEN_ALWAYS, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, NULL);
if( file == INVALID_HANDLE_VALUE )
{
{
app.FatalLoadError();
assert(false);
return;
@@ -638,7 +638,7 @@ void SoundEngine::playUI(int iSound, float, float)
void SoundEngine::playStreaming(const wstring& name, float x, float y, float z, float vol, float pitch, bool bMusicDelay)
{
IXACT3SoundBank *pSoundBank=NULL;
bool bSoundBank2=false;
MemSect(34);
if(m_MusicInfo.pCue!=NULL)
@@ -747,7 +747,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y, float z,
MemSect(0);
return;
}
if(GetIsPlayingStreamingCDMusic())
{
@@ -984,7 +984,7 @@ void SoundEngine::update3DPosition(SoundEngine::soundInfo *pInfo, bool bPlaceEmi
XACT3DApply( &m_DSPSettings, pInfo->pCue);
}
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
void SoundEngine::tick(std::shared_ptr<Mob> *players, float a)
{
if( m_pXACT3Engine == NULL ) return;

View File

@@ -86,7 +86,7 @@ public:
virtual void updateSystemMusicPlaying(bool isPlaying);
virtual void updateSoundEffectVolume(float fVal);
virtual void init(Options *);
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void tick(std::shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void add(const wstring& name, File *file);
virtual void addMusic(const wstring& name, File *file);
virtual void addStreaming(const wstring& name, File *file);
@@ -107,4 +107,4 @@ private:
#ifndef __PS3__
static void XACTNotificationCallback( const XACT_NOTIFICATION* pNotification );
#endif // __PS3__
};
};