shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -8,19 +8,19 @@ WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRender
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setArmor(armor);
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}
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float WolfRenderer::getBob(shared_ptr<Mob> _mob, float a)
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float WolfRenderer::getBob(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
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std::shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
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return mob->getTailAngle();
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}
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int WolfRenderer::prepareArmor(shared_ptr<Mob> mob, int layer, float a)
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int WolfRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
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{
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if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
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shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
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std::shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
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if (layer == 0 && wolf->isWet())
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{
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float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
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