shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -8,19 +8,19 @@ WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRender
setArmor(armor);
}
float WolfRenderer::getBob(shared_ptr<Mob> _mob, float a)
float WolfRenderer::getBob(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
std::shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
return mob->getTailAngle();
}
int WolfRenderer::prepareArmor(shared_ptr<Mob> mob, int layer, float a)
int WolfRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
{
if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
std::shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
if (layer == 0 && wolf->isWet())
{
float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);