shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -7,10 +7,10 @@
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#include "..\Minecraft.World\FloatBuffer.h"
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#include "TheEndPortalRenderer.h"
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void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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void TheEndPortalRenderer::render(std::shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J Convert as we aren't using a templated class
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shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table);
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std::shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table);
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float xx = (float) (tileEntityRenderDispatcher->xPlayer);
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float yy = (float) (tileEntityRenderDispatcher->yPlayer);
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float zz = (float) (tileEntityRenderDispatcher->zPlayer);
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