shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -14,20 +14,20 @@ EGameCommand TeleportCommand::getId()
return eGameCommand_Teleport;
}
void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
void TeleportCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
PlayerUID subjectID = dis.readPlayerUID();
PlayerUID destinationID = dis.readPlayerUID();
bais.reset();
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
std::shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
std::shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
{
@@ -78,7 +78,7 @@ void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray comman
//}
}
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
std::shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
@@ -86,5 +86,5 @@ shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject,
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() ));
return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() ));
}