shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -15,7 +15,7 @@ private:
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public:
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SurvivalMode(Minecraft *minecraft);
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SurvivalMode(SurvivalMode *copy);
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virtual void initPlayer(shared_ptr<Player> player);
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virtual void initPlayer(std::shared_ptr<Player> player);
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virtual void init();
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virtual bool canHurtPlayer();
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virtual bool destroyBlock(int x, int y, int z, int face);
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@@ -25,8 +25,8 @@ public:
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virtual void render(float a);
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virtual float getPickRange();
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virtual void initLevel(Level *level);
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virtual shared_ptr<Player> createPlayer(Level *level);
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virtual std::shared_ptr<Player> createPlayer(Level *level);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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virtual bool hasExperience();
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};
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