shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -43,7 +43,7 @@ SurvivalMode::SurvivalMode(SurvivalMode *copy) : GameMode( copy->minecraft )
destroyDelay = copy->destroyDelay;
}
void SurvivalMode::initPlayer(shared_ptr<Player> player)
void SurvivalMode::initPlayer(std::shared_ptr<Player> player)
{
player->yRot = -180;
}
@@ -63,7 +63,7 @@ bool SurvivalMode::destroyBlock(int x, int y, int z, int face)
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
std::shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
if (item != NULL)
{
@@ -73,7 +73,7 @@ bool SurvivalMode::destroyBlock(int x, int y, int z, int face)
minecraft->player->removeSelectedItem();
}
}
if (changed && couldDestroy)
if (changed && couldDestroy)
{
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
@@ -171,9 +171,9 @@ void SurvivalMode::initLevel(Level *level)
GameMode::initLevel(level);
}
shared_ptr<Player> SurvivalMode::createPlayer(Level *level)
std::shared_ptr<Player> SurvivalMode::createPlayer(Level *level)
{
shared_ptr<Player> player = GameMode::createPlayer(level);
std::shared_ptr<Player> player = GameMode::createPlayer(level);
// player.inventory.add(new ItemInstance(Item.pickAxe_diamond));
// player.inventory.add(new ItemInstance(Item.hatchet_diamond));
// player.inventory.add(new ItemInstance(Tile.torch, 64));
@@ -189,7 +189,7 @@ void SurvivalMode::tick()
//minecraft->soundEngine->playMusicTick();
}
bool SurvivalMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly, bool *pbUsedItem)
bool SurvivalMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly, bool *pbUsedItem)
{
int t = level->getTile(x, y, z);
if (t > 0)