shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -8,10 +8,10 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend
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setArmor(armor);
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}
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int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
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int SheepRenderer::prepareArmor(std::shared_ptr<Mob> _sheep, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
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std::shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
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if (layer == 0 && !sheep->isSheared() &&
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!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
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@@ -28,7 +28,7 @@ int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
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return -1;
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}
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void SheepRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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void SheepRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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}
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