shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -8,10 +8,10 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend
setArmor(armor);
}
int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
int SheepRenderer::prepareArmor(std::shared_ptr<Mob> _sheep, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
std::shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
if (layer == 0 && !sheep->isSheared() &&
!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
@@ -28,7 +28,7 @@ int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
return -1;
}
void SheepRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
void SheepRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
}