shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -10,7 +10,7 @@ class ServerPlayerGameMode
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{
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public:
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Level *level;
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shared_ptr<ServerPlayer> player;
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std::shared_ptr<ServerPlayer> player;
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private:
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GameType *gameModeForPlayer;
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@@ -53,8 +53,8 @@ private:
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public:
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bool destroyBlock(int x, int y, int z);
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bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
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bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
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bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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void setLevel(ServerLevel *newLevel);
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};
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