shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -20,8 +20,8 @@ private:
int connectionCounter;
private:
CRITICAL_SECTION pending_cs; // 4J added
vector< shared_ptr<PendingConnection> > pending;
vector< shared_ptr<PlayerConnection> > players;
vector< std::shared_ptr<PendingConnection> > pending;
vector< std::shared_ptr<PlayerConnection> > players;
// 4J - When the server requests a texture, it should add it to here while we are waiting for it
vector<wstring> m_pendingTextureRequests;
@@ -34,9 +34,9 @@ public:
void NewIncomingSocket(Socket *socket); // 4J - added
void removeSpamProtection(Socket *socket) { }// 4J Stu - Not implemented as not required
void addPlayerConnection(shared_ptr<PlayerConnection> uc);
void addPlayerConnection(std::shared_ptr<PlayerConnection> uc);
private:
void handleConnection(shared_ptr<PendingConnection> uc);
void handleConnection(std::shared_ptr<PendingConnection> uc);
public:
void stop();
void tick();
@@ -45,5 +45,5 @@ public:
bool addPendingTextureRequest(const wstring &textureName);
void handleTextureReceived(const wstring &textureName);
void handleTextureAndGeometryReceived(const wstring &textureName);
void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
void handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet);
};