shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -52,13 +52,13 @@ ServerCommandDispatcher::ServerCommandDispatcher()
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Command::setLogger(this);
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}
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void ServerCommandDispatcher::logAdminCommand(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message, int customData, const wstring& additionalMessage)
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void ServerCommandDispatcher::logAdminCommand(std::shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message, int customData, const wstring& additionalMessage)
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{
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PlayerList *playerList = MinecraftServer::getInstance()->getPlayers();
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//for (Player player : MinecraftServer.getInstance().getPlayers().players)
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for(AUTO_VAR(it, playerList->players.begin()); it != playerList->players.end(); ++it)
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{
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shared_ptr<ServerPlayer> player = *it;
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std::shared_ptr<ServerPlayer> player = *it;
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if (player != source && playerList->isOp(player))
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{
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// TODO: Change chat packet to be able to send more bits of data
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