shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -23,20 +23,20 @@ private:
static const wstring MATERIAL_NAMES[5];
protected:
virtual int prepareArmor(shared_ptr<Mob> _player, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
virtual int prepareArmor(std::shared_ptr<Mob> _player, int layer, float a);
virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderName(shared_ptr<Mob> _mob, double x, double y, double z);
virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
virtual void scale(shared_ptr<Mob> _player, float a);
virtual void renderName(std::shared_ptr<Mob> _mob, double x, double y, double z);
virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
virtual void scale(std::shared_ptr<Mob> _player, float a);
public:
void renderHand();
protected:
virtual void setupPosition(shared_ptr<Mob> _mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
virtual void setupPosition(std::shared_ptr<Mob> _mob, double x, double y, double z);
virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
private:
virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
private:
virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
};