shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -25,8 +25,8 @@ public:
{
public:
int x,z;
shared_ptr<ServerPlayer> player;
PlayerChunkAddRequest(int x, int z, shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
std::shared_ptr<ServerPlayer> player;
PlayerChunkAddRequest(int x, int z, std::shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
};
class PlayerChunk
@@ -34,7 +34,7 @@ public:
friend class PlayerChunkMap;
private:
PlayerChunkMap *parent; // 4J added
vector<shared_ptr<ServerPlayer> > players;
vector<std::shared_ptr<ServerPlayer> > players;
//int x, z;
ChunkPos pos;
@@ -51,25 +51,25 @@ public:
~PlayerChunk();
// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(shared_ptr<ServerPlayer> player);
void add(std::shared_ptr<ServerPlayer> player, bool sendPacket = true);
void remove(std::shared_ptr<ServerPlayer> player);
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // 4J added
void broadcast(shared_ptr<Packet> packet);
void broadcast(std::shared_ptr<Packet> packet);
bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
private:
void broadcast(shared_ptr<TileEntity> te);
void broadcast(std::shared_ptr<TileEntity> te);
};
public:
vector<shared_ptr<ServerPlayer> > players;
vector<std::shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
private:
unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
vector<PlayerChunk *> changedChunks;
vector<PlayerChunkAddRequest> addRequests; // 4J added
void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
void tickAddRequests(std::shared_ptr<ServerPlayer> player); // 4J added
ServerLevel *level;
int radius;
@@ -83,21 +83,21 @@ public:
bool hasChunk(int x, int z);
private:
PlayerChunk *getChunk(int x, int z, bool create);
void getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
void getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
void getChunkAndAddPlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
void getChunkAndRemovePlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
public:
void broadcastTileUpdate(shared_ptr<Packet> packet, int x, int y, int z);
void broadcastTileUpdate(std::shared_ptr<Packet> packet, int x, int y, int z);
void tileChanged(int x, int y, int z);
bool isTrackingTile(int x, int y, int z); // 4J added
void prioritiseTileChanges(int x, int y, int z); // 4J added
void add(shared_ptr<ServerPlayer> player);
void remove(shared_ptr<ServerPlayer> player);
void add(std::shared_ptr<ServerPlayer> player);
void remove(std::shared_ptr<ServerPlayer> player);
private:
bool chunkInRange(int x, int z, int xc, int zc);
public:
void move(shared_ptr<ServerPlayer> player);
void move(std::shared_ptr<ServerPlayer> player);
int getMaxRange();
bool isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
bool isPlayerIn(std::shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
static int convertChunkRangeToBlock(int radius);
// AP added for Vita