shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -25,8 +25,8 @@ public:
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{
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public:
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int x,z;
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shared_ptr<ServerPlayer> player;
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PlayerChunkAddRequest(int x, int z, shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
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std::shared_ptr<ServerPlayer> player;
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PlayerChunkAddRequest(int x, int z, std::shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
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};
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class PlayerChunk
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@@ -34,7 +34,7 @@ public:
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friend class PlayerChunkMap;
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private:
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PlayerChunkMap *parent; // 4J added
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vector<shared_ptr<ServerPlayer> > players;
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vector<std::shared_ptr<ServerPlayer> > players;
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//int x, z;
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ChunkPos pos;
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@@ -51,25 +51,25 @@ public:
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~PlayerChunk();
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// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
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void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
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void remove(shared_ptr<ServerPlayer> player);
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void add(std::shared_ptr<ServerPlayer> player, bool sendPacket = true);
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void remove(std::shared_ptr<ServerPlayer> player);
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void tileChanged(int x, int y, int z);
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void prioritiseTileChanges(); // 4J added
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void broadcast(shared_ptr<Packet> packet);
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void broadcast(std::shared_ptr<Packet> packet);
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bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
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private:
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void broadcast(shared_ptr<TileEntity> te);
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void broadcast(std::shared_ptr<TileEntity> te);
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};
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public:
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vector<shared_ptr<ServerPlayer> > players;
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vector<std::shared_ptr<ServerPlayer> > players;
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void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
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private:
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unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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vector<PlayerChunk *> changedChunks;
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vector<PlayerChunkAddRequest> addRequests; // 4J added
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void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
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void tickAddRequests(std::shared_ptr<ServerPlayer> player); // 4J added
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ServerLevel *level;
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int radius;
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@@ -83,21 +83,21 @@ public:
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bool hasChunk(int x, int z);
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private:
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PlayerChunk *getChunk(int x, int z, bool create);
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void getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
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void getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
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void getChunkAndAddPlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
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void getChunkAndRemovePlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
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public:
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void broadcastTileUpdate(shared_ptr<Packet> packet, int x, int y, int z);
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void broadcastTileUpdate(std::shared_ptr<Packet> packet, int x, int y, int z);
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void tileChanged(int x, int y, int z);
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bool isTrackingTile(int x, int y, int z); // 4J added
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void prioritiseTileChanges(int x, int y, int z); // 4J added
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void add(shared_ptr<ServerPlayer> player);
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void remove(shared_ptr<ServerPlayer> player);
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void add(std::shared_ptr<ServerPlayer> player);
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void remove(std::shared_ptr<ServerPlayer> player);
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private:
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bool chunkInRange(int x, int z, int xc, int zc);
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public:
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void move(shared_ptr<ServerPlayer> player);
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void move(std::shared_ptr<ServerPlayer> player);
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int getMaxRange();
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bool isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
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bool isPlayerIn(std::shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
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static int convertChunkRangeToBlock(int radius);
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// AP added for Vita
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