shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -12,10 +12,10 @@ PistonPieceRenderer::PistonPieceRenderer()
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tileRenderer = NULL;
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}
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void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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void PistonPieceRenderer::render(std::shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(_entity);
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std::shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(_entity);
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Tile *tile = Tile::tiles[entity->getId()];
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if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1
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@@ -60,7 +60,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl
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}
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}
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void PistonPieceRenderer::onNewLevel(Level *level)
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{
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delete tileRenderer;
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