shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -24,10 +24,10 @@ protected:
public:
MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection);
static void creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face);
void adjustPlayer(shared_ptr<Player> player);
void adjustPlayer(std::shared_ptr<Player> player);
bool isCutScene();
void setLocalMode(GameType *mode);
virtual void initPlayer(shared_ptr<Player> player);
virtual void initPlayer(std::shared_ptr<Player> player);
virtual bool canHurtPlayer();
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void startDestroyBlock(int x, int y, int z, int face);
@@ -41,24 +41,24 @@ private:
private:
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual std::shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot);
virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
virtual void releaseUsingItem(shared_ptr<Player> player);
virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int slot);
virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked);
virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }