shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -19,9 +19,9 @@ public:
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int texHeight;
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Model(); // 4J added
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
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virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) {}
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0) {}
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virtual void prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a) {}
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virtual void prepareMobModel(std::shared_ptr<Mob> mob, float time, float r, float a) {}
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virtual ModelPart *getRandomCube(Random random) {return cubes.at(random.nextInt((int)cubes.size()));}
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virtual ModelPart * AddOrRetrievePart(SKIN_BOX *pBox) { return NULL;}
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