shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,22 +23,22 @@ public:
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private:
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float rotlerp(float from, float to, float a);
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public:
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virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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virtual void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
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virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
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virtual float getBob(shared_ptr<Mob> mob, float a);
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virtual void additionalRendering(shared_ptr<Mob> mob, float a);
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virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
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virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
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virtual float getFlipDegrees(shared_ptr<Mob> mob);
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virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
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virtual void scale(shared_ptr<Mob> mob, float a);
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virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
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virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
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virtual void renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z);
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virtual void setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a);
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virtual float getAttackAnim(std::shared_ptr<Mob> mob, float a);
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virtual float getBob(std::shared_ptr<Mob> mob, float a);
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virtual void additionalRendering(std::shared_ptr<Mob> mob, float a);
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virtual int prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a);
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virtual int prepareArmor(std::shared_ptr<Mob> mob, int layer, float a);
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virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
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virtual float getFlipDegrees(std::shared_ptr<Mob> mob);
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virtual int getOverlayColor(std::shared_ptr<Mob> mob, float br, float a);
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virtual void scale(std::shared_ptr<Mob> mob, float a);
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virtual void renderName(std::shared_ptr<Mob> mob, double x, double y, double z);
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virtual void renderNameTag(std::shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
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public:
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// 4J Added
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