shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -23,22 +23,22 @@ public:
private:
float rotlerp(float from, float to, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a);
virtual float getAttackAnim(shared_ptr<Mob> mob, float a);
virtual float getBob(shared_ptr<Mob> mob, float a);
virtual void additionalRendering(shared_ptr<Mob> mob, float a);
virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a);
virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
virtual float getFlipDegrees(shared_ptr<Mob> mob);
virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a);
virtual void scale(shared_ptr<Mob> mob, float a);
virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
virtual void renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z);
virtual void setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a);
virtual float getAttackAnim(std::shared_ptr<Mob> mob, float a);
virtual float getBob(std::shared_ptr<Mob> mob, float a);
virtual void additionalRendering(std::shared_ptr<Mob> mob, float a);
virtual int prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a);
virtual int prepareArmor(std::shared_ptr<Mob> mob, int layer, float a);
virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
virtual float getFlipDegrees(std::shared_ptr<Mob> mob);
virtual int getOverlayColor(std::shared_ptr<Mob> mob, float br, float a);
virtual void scale(std::shared_ptr<Mob> mob, float a);
virtual void renderName(std::shared_ptr<Mob> mob, double x, double y, double z);
virtual void renderNameTag(std::shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000);
public:
// 4J Added