shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -31,11 +31,11 @@ float MobRenderer::rotlerp(float from, float to, float a)
return from + a * diff;
}
void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
void MobRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - added - this used to use generics so the input parameter could be a mob (or derived type), but we aren't
// able to do that so dynamically casting to get the more specific type here.
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
glPushMatrix();
glDisable(GL_CULL_FACE);
@@ -54,7 +54,7 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
if (mob->isRiding() && dynamic_pointer_cast<Mob>(mob->riding))
{
shared_ptr<Mob> riding = dynamic_pointer_cast<Mob>(mob->riding);
std::shared_ptr<Mob> riding = dynamic_pointer_cast<Mob>(mob->riding);
bodyRot = rotlerp(riding->yBodyRotO, riding->yBodyRot, a);
float headDiff = Mth::wrapDegrees(headRot - bodyRot);
@@ -233,9 +233,9 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
MemSect(0);
}
void MobRenderer::renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
void MobRenderer::renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
bindTexture(mob->customTextureUrl, mob->getTexture());
if (!mob->isInvisible())
@@ -262,15 +262,15 @@ void MobRenderer::renderModel(shared_ptr<Entity> mob, float wp, float ws, float
}
}
void MobRenderer::setupPosition(shared_ptr<Mob> mob, double x, double y, double z)
void MobRenderer::setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z)
{
glTranslatef((float) x, (float) y, (float) z);
}
void MobRenderer::setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a)
void MobRenderer::setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a)
{
glRotatef(180 - bodyRot, 0, 1, 0);
if (mob->deathTime > 0)
if (mob->deathTime > 0)
{
float fall = (mob->deathTime + a - 1) / 20.0f * 1.6f;
fall = (float)sqrt(fall);
@@ -279,49 +279,49 @@ void MobRenderer::setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot,
}
}
float MobRenderer::getAttackAnim(shared_ptr<Mob> mob, float a)
float MobRenderer::getAttackAnim(std::shared_ptr<Mob> mob, float a)
{
return mob->getAttackAnim(a);
}
float MobRenderer::getBob(shared_ptr<Mob> mob, float a)
float MobRenderer::getBob(std::shared_ptr<Mob> mob, float a)
{
return (mob->tickCount + a);
}
void MobRenderer::additionalRendering(shared_ptr<Mob> mob, float a)
void MobRenderer::additionalRendering(std::shared_ptr<Mob> mob, float a)
{
}
int MobRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a)
int MobRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a)
{
return prepareArmor(mob, layer, a);
}
int MobRenderer::prepareArmor(shared_ptr<Mob> mob, int layer, float a)
int MobRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
{
return -1;
}
void MobRenderer::prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a)
void MobRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a)
{
}
float MobRenderer::getFlipDegrees(shared_ptr<Mob> mob)
float MobRenderer::getFlipDegrees(std::shared_ptr<Mob> mob)
{
return 90;
}
int MobRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
int MobRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a)
{
return 0;
}
void MobRenderer::scale(shared_ptr<Mob> mob, float a)
void MobRenderer::scale(std::shared_ptr<Mob> mob, float a)
{
}
void MobRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z)
void MobRenderer::renderName(std::shared_ptr<Mob> mob, double x, double y, double z)
{
if (Minecraft::renderDebug())
{
@@ -330,7 +330,7 @@ void MobRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z)
}
// 4J Added parameter for color here so that we can colour players names
void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName, double x, double y, double z, int maxDist, int color /*= 0xffffffff*/)
void MobRenderer::renderNameTag(std::shared_ptr<Mob> mob, const wstring& OriginalName, double x, double y, double z, int maxDist, int color /*= 0xffffffff*/)
{
if ( app.GetGameSettings(eGameSetting_DisplayHUD)==0 )
@@ -390,13 +390,13 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
if( textOpacity < 0.0f ) textOpacity = 0.0f;
if( textOpacity > 1.0f ) textOpacity = 1.0f;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Tesselator *t = Tesselator::getInstance();
int offs = 0;
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
if (player != NULL && app.isXuidDeadmau5( player->getXuid() ) ) offs = -10;
wstring playerName;
@@ -415,7 +415,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
else
{
memset(wchName,0,sizeof(WCHAR)*2);
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
player->SetPlayerNameValidState(false);
}
@@ -425,8 +425,8 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
break;
case Player::ePlayerNameValid_False:
memset(wchName,0,sizeof(WCHAR)*2);
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
break;
}
@@ -459,7 +459,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
t->vertex((float)(+w + 1), (float)( +8 + offs + 1), (float)( 0));
t->vertex((float)(+w + 1), (float)( -1 + offs), (float)( 0));
t->end();
glEnable(GL_DEPTH_TEST);
glDepthMask(true);
glDepthFunc(GL_ALWAYS);
@@ -479,7 +479,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
glEnable(GL_TEXTURE_2D);
font->draw(playerName, -font->width(playerName) / 2, offs, 0x20ffffff);
glEnable(GL_DEPTH_TEST);
glDepthMask(true);
}
@@ -495,10 +495,10 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
t->vertex((float)(-w - 1), (float)( +8 + offs), (float)( 0));
t->vertex((float)(+w + 1), (float)( +8 + offs), (float)( 0));
t->vertex((float)(+w + 1), (float)( -1 + offs), (float)( 0));
t->end();
t->end();
glDepthFunc(GL_LEQUAL);
glEnable(GL_TEXTURE_2D);
glTranslatef(0.0f, 0.0f, -0.04f);
}
@@ -507,7 +507,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
int textColor = ( ( (int)(textOpacity*255) << 24 ) | 0xffffff );
font->draw(playerName, -font->width(playerName) / 2, offs, textColor);
}
glEnable(GL_LIGHTING);
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);