shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -31,11 +31,11 @@ float MobRenderer::rotlerp(float from, float to, float a)
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return from + a * diff;
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}
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void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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void MobRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - added - this used to use generics so the input parameter could be a mob (or derived type), but we aren't
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// able to do that so dynamically casting to get the more specific type here.
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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@@ -54,7 +54,7 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
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if (mob->isRiding() && dynamic_pointer_cast<Mob>(mob->riding))
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{
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shared_ptr<Mob> riding = dynamic_pointer_cast<Mob>(mob->riding);
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std::shared_ptr<Mob> riding = dynamic_pointer_cast<Mob>(mob->riding);
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bodyRot = rotlerp(riding->yBodyRotO, riding->yBodyRot, a);
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float headDiff = Mth::wrapDegrees(headRot - bodyRot);
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@@ -233,9 +233,9 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
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MemSect(0);
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}
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void MobRenderer::renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
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void MobRenderer::renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
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bindTexture(mob->customTextureUrl, mob->getTexture());
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if (!mob->isInvisible())
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@@ -262,15 +262,15 @@ void MobRenderer::renderModel(shared_ptr<Entity> mob, float wp, float ws, float
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}
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}
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void MobRenderer::setupPosition(shared_ptr<Mob> mob, double x, double y, double z)
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void MobRenderer::setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z)
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{
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glTranslatef((float) x, (float) y, (float) z);
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}
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void MobRenderer::setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a)
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void MobRenderer::setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a)
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{
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glRotatef(180 - bodyRot, 0, 1, 0);
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if (mob->deathTime > 0)
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if (mob->deathTime > 0)
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{
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float fall = (mob->deathTime + a - 1) / 20.0f * 1.6f;
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fall = (float)sqrt(fall);
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@@ -279,49 +279,49 @@ void MobRenderer::setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot,
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}
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}
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float MobRenderer::getAttackAnim(shared_ptr<Mob> mob, float a)
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float MobRenderer::getAttackAnim(std::shared_ptr<Mob> mob, float a)
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{
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return mob->getAttackAnim(a);
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}
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float MobRenderer::getBob(shared_ptr<Mob> mob, float a)
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float MobRenderer::getBob(std::shared_ptr<Mob> mob, float a)
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{
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return (mob->tickCount + a);
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}
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void MobRenderer::additionalRendering(shared_ptr<Mob> mob, float a)
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void MobRenderer::additionalRendering(std::shared_ptr<Mob> mob, float a)
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{
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}
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int MobRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a)
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int MobRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a)
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{
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return prepareArmor(mob, layer, a);
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}
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int MobRenderer::prepareArmor(shared_ptr<Mob> mob, int layer, float a)
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int MobRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
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{
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return -1;
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}
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void MobRenderer::prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a)
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void MobRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a)
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{
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}
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float MobRenderer::getFlipDegrees(shared_ptr<Mob> mob)
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float MobRenderer::getFlipDegrees(std::shared_ptr<Mob> mob)
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{
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return 90;
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}
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int MobRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
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int MobRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a)
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{
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return 0;
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}
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void MobRenderer::scale(shared_ptr<Mob> mob, float a)
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void MobRenderer::scale(std::shared_ptr<Mob> mob, float a)
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{
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}
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void MobRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z)
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void MobRenderer::renderName(std::shared_ptr<Mob> mob, double x, double y, double z)
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{
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if (Minecraft::renderDebug())
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{
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@@ -330,7 +330,7 @@ void MobRenderer::renderName(shared_ptr<Mob> mob, double x, double y, double z)
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}
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// 4J Added parameter for color here so that we can colour players names
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void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName, double x, double y, double z, int maxDist, int color /*= 0xffffffff*/)
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void MobRenderer::renderNameTag(std::shared_ptr<Mob> mob, const wstring& OriginalName, double x, double y, double z, int maxDist, int color /*= 0xffffffff*/)
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{
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if ( app.GetGameSettings(eGameSetting_DisplayHUD)==0 )
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@@ -390,13 +390,13 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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if( textOpacity < 0.0f ) textOpacity = 0.0f;
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if( textOpacity > 1.0f ) textOpacity = 1.0f;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Tesselator *t = Tesselator::getInstance();
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int offs = 0;
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
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if (player != NULL && app.isXuidDeadmau5( player->getXuid() ) ) offs = -10;
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wstring playerName;
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@@ -415,7 +415,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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else
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{
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memset(wchName,0,sizeof(WCHAR)*2);
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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playerName=wchName;
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player->SetPlayerNameValidState(false);
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}
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@@ -425,8 +425,8 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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break;
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case Player::ePlayerNameValid_False:
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memset(wchName,0,sizeof(WCHAR)*2);
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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playerName=wchName;
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swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
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playerName=wchName;
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break;
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}
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@@ -459,7 +459,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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t->vertex((float)(+w + 1), (float)( +8 + offs + 1), (float)( 0));
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t->vertex((float)(+w + 1), (float)( -1 + offs), (float)( 0));
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t->end();
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glEnable(GL_DEPTH_TEST);
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glDepthMask(true);
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glDepthFunc(GL_ALWAYS);
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@@ -479,7 +479,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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glEnable(GL_TEXTURE_2D);
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font->draw(playerName, -font->width(playerName) / 2, offs, 0x20ffffff);
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glEnable(GL_DEPTH_TEST);
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glDepthMask(true);
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}
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@@ -495,10 +495,10 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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t->vertex((float)(-w - 1), (float)( +8 + offs), (float)( 0));
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t->vertex((float)(+w + 1), (float)( +8 + offs), (float)( 0));
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t->vertex((float)(+w + 1), (float)( -1 + offs), (float)( 0));
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t->end();
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t->end();
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_TEXTURE_2D);
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glTranslatef(0.0f, 0.0f, -0.04f);
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}
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@@ -507,7 +507,7 @@ void MobRenderer::renderNameTag(shared_ptr<Mob> mob, const wstring& OriginalName
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int textColor = ( ( (int)(textOpacity*255) << 24 ) | 0xffffff );
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font->draw(playerName, -font->width(playerName) / 2, offs, textColor);
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}
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glEnable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glColor4f(1, 1, 1, 1);
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