shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -3,10 +3,10 @@
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#include "Tesselator.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.global.h"
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void LightningBoltRenderer::render(shared_ptr<Entity> _bolt, double x, double y, double z, float rot, float a)
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void LightningBoltRenderer::render(std::shared_ptr<Entity> _bolt, double x, double y, double z, float rot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<LightningBolt> bolt = dynamic_pointer_cast<LightningBolt>(_bolt);
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std::shared_ptr<LightningBolt> bolt = dynamic_pointer_cast<LightningBolt>(_bolt);
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Tesselator *t = Tesselator::getInstance();
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