shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -71,7 +71,7 @@ public:
private:
void resortChunks(int xc, int yc, int zc);
public:
int render(shared_ptr<Mob> player, int layer, double alpha, bool updateChunks);
int render(std::shared_ptr<Mob> player, int layer, double alpha, bool updateChunks);
private:
int renderChunks(int from, int to, int layer, double alpha);
public:
@@ -87,9 +87,9 @@ public:
bool updateDirtyChunks();
public:
void renderHit(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a);
void renderDestroyAnimation(Tesselator *t, shared_ptr<Player> player, float a);
void renderHitOutline(shared_ptr<Player> player, HitResult *h, int mode, shared_ptr<ItemInstance> inventoryItem, float a);
void renderHit(std::shared_ptr<Player> player, HitResult *h, int mode, std::shared_ptr<ItemInstance> inventoryItem, float a);
void renderDestroyAnimation(Tesselator *t, std::shared_ptr<Player> player, float a);
void renderHitOutline(std::shared_ptr<Player> player, HitResult *h, int mode, std::shared_ptr<ItemInstance> inventoryItem, float a);
void render(AABB *b);
void setDirty(int x0, int y0, int z0, int x1, int y1, int z1, Level *level); // 4J - added level param
void tileChanged(int x, int y, int z);
@@ -106,26 +106,26 @@ public:
void cull(Culler *culler, float a);
void playStreamingMusic(const wstring& name, int x, int y, int z);
void playSound(int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void playSound(shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void playSound(std::shared_ptr<Entity> entity,int iSound, double x, double y, double z, float volume, float pitch, float fSoundClipDist=16.0f);
void addParticle(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
shared_ptr<Particle> addParticleInternal(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
void entityAdded(shared_ptr<Entity> entity);
void entityRemoved(shared_ptr<Entity> entity);
void playerRemoved(shared_ptr<Entity> entity) {} // 4J added - for when a player is removed from the level's player array, not just the entity storage
std::shared_ptr<Particle> addParticleInternal(ePARTICLE_TYPE eParticleType, double x, double y, double z, double xa, double ya, double za); // 4J added
void entityAdded(std::shared_ptr<Entity> entity);
void entityRemoved(std::shared_ptr<Entity> entity);
void playerRemoved(std::shared_ptr<Entity> entity) {} // 4J added - for when a player is removed from the level's player array, not just the entity storage
void skyColorChanged();
void clear();
void levelEvent(shared_ptr<Player> source, int type, int x, int y, int z, int data);
void levelEvent(std::shared_ptr<Player> source, int type, int x, int y, int z, int data);
void destroyTileProgress(int id, int x, int y, int z, int progress);
void registerTextures(IconRegister *iconRegister);
typedef unordered_map<int, vector<shared_ptr<TileEntity> >, IntKeyHash, IntKeyEq> rteMap;
typedef unordered_map<int, vector<std::shared_ptr<TileEntity> >, IntKeyHash, IntKeyEq> rteMap;
private:
// debug
int m_freezeticks; // used to freeze the clouds
// 4J - this block of declarations was scattered round the code but have gathered everything into one place
rteMap renderableTileEntities; // 4J - changed - was vector<shared_ptr<TileEntity>, now hashed by chunk so we can find them
rteMap renderableTileEntities; // 4J - changed - was vector<std::shared_ptr<TileEntity>, now hashed by chunk so we can find them
CRITICAL_SECTION m_csRenderableTileEntities;
MultiPlayerLevel *level[4]; // 4J - now one per player
Textures *textures;