shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -25,7 +25,7 @@ public:
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ItemInHandRenderer *itemInHandRenderer;
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private:
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int _tick;
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shared_ptr<Entity> hovered;
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std::shared_ptr<Entity> hovered;
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// smooth camera movement
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SmoothFloat smoothTurnX;
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@@ -108,7 +108,7 @@ public:
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private:
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void tickLightTexture();
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void updateLightTexture(float a);
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float getNightVisionScale(shared_ptr<Player> player, float a);
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float getNightVisionScale(std::shared_ptr<Player> player, float a);
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public:
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void render(float a, bool bFirst); // 4J added bFirst
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void renderLevel(float a);
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