shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -352,13 +352,13 @@ void GameRenderer::pick(float a)
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Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
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hovered = nullptr;
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float overlap = 1;
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vector<shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
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vector<std::shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
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double nearest = dist;
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AUTO_VAR(itEnd, objects->end());
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for (AUTO_VAR(it, objects->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; //objects->at(i);
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std::shared_ptr<Entity> e = *it; //objects->at(i);
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if (!e->isPickable()) continue;
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float rr = e->getPickRadius();
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@@ -407,7 +407,7 @@ float GameRenderer::GetFovVal()
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void GameRenderer::tickFov()
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{
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shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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int playerIdx = player ? player->GetXboxPad() : 0;
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tFov[playerIdx] = player->getFieldOfViewModifier();
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@@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
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{
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if (cameraFlip > 0 ) return 90;
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shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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int playerIdx = player ? player->GetXboxPad() : 0;
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float fov = m_fov;//70;
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if (applyEffects)
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@@ -444,7 +444,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
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void GameRenderer::bobHurt(float a)
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{
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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float hurt = player->hurtTime - a;
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@@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a)
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void GameRenderer::bobView(float a)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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if(player==NULL)
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{
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return;
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}
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//shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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float wda = player->walkDist - player->walkDistO;
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float b = -(player->walkDist + wda * a);
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@@ -489,8 +489,8 @@ void GameRenderer::bobView(float a)
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void GameRenderer::moveCameraToPlayer(float a)
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{
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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float heightOffset = player->heightOffset - 1.62f;
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double x = player->xo + (player->x - player->xo) * a;
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@@ -719,12 +719,12 @@ void GameRenderer::renderItemInHand(float a, int eye)
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{
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if (cameraFlip > 0) return;
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shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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// 4J-PB - to turn off the hand for screenshots, but not when the item held is a map
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if ( localplayer!=NULL)
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{
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shared_ptr<ItemInstance> item = localplayer->inventory->getSelected();
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std::shared_ptr<ItemInstance> item = localplayer->inventory->getSelected();
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if(!(item && item->getItem()->id==Item::map_Id) && app.GetGameSettings(localplayer->GetXboxPad(),eGameSetting_DisplayHand)==0 ) return;
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}
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@@ -864,7 +864,7 @@ void GameRenderer::updateLightTexture(float a)
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for(int j = 0; j < XUSER_MAX_COUNT; j++ )
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{
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// Loop over all the players
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shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
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std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
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if (player == NULL) continue;
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Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
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@@ -969,7 +969,7 @@ void GameRenderer::updateLightTexture(float a)
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}
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}
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float GameRenderer::getNightVisionScale(shared_ptr<Player> player, float a)
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float GameRenderer::getNightVisionScale(std::shared_ptr<Player> player, float a)
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{
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int duration = player->getEffect(MobEffect::nightVision)->getDuration();
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if (duration > (SharedConstants::TICKS_PER_SECOND * 10))
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@@ -1269,7 +1269,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
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}
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pick(a);
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shared_ptr<Mob> cameraEntity = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> cameraEntity = mc->cameraTargetPlayer;
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LevelRenderer *levelRenderer = mc->levelRenderer;
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ParticleEngine *particleEngine = mc->particleEngine;
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double xOff = cameraEntity->xOld + (cameraEntity->x - cameraEntity->xOld) * a;
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@@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
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PIXEndNamedEvent();
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turnOffLightLayer(a); // 4J - brought forward from 1.8.2
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui)
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{
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//shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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glDisable(GL_ALPHA_TEST);
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levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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@@ -1445,7 +1445,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
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{
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if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water))
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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glDisable(GL_ALPHA_TEST);
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levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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@@ -1512,7 +1512,7 @@ void GameRenderer::tickRain()
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rainLevel /= ( mc->levelRenderer->activePlayers() + 1 );
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random->setSeed(_tick * 312987231l);
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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Level *level = mc->level;
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int x0 = Mth::floor(player->x);
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@@ -1549,7 +1549,7 @@ void GameRenderer::tickRain()
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{
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if (Tile::tiles[t]->material == Material::lava)
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{
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mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
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mc->particleEngine->add( std::shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
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}
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else
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{
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@@ -1559,7 +1559,7 @@ void GameRenderer::tickRain()
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rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
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rainPosZ = z + za;
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}
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mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
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mc->particleEngine->add( std::shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
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}
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}
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}
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@@ -1612,7 +1612,7 @@ void GameRenderer::renderSnowAndRain(float a)
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}
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}
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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Level *level = mc->level;
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int x0 = Mth::floor(player->x);
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@@ -1796,7 +1796,7 @@ void GameRenderer::setupGuiScreen(int forceScale /*=-1*/)
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void GameRenderer::setupClearColor(float a)
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{
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Level *level = mc->level;
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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float whiteness = 1.0f / (4 - mc->options->viewDistance);
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whiteness = 1 - (float) pow((double)whiteness, 0.25);
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@@ -1953,7 +1953,7 @@ void GameRenderer::setupClearColor(float a)
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void GameRenderer::setupFog(int i, float alpha)
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{
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shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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// 4J - check for creative mode brought forward from 1.2.3
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bool creative = false;
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