shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -352,13 +352,13 @@ void GameRenderer::pick(float a)
Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
hovered = nullptr;
float overlap = 1;
vector<shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
vector<std::shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
double nearest = dist;
AUTO_VAR(itEnd, objects->end());
for (AUTO_VAR(it, objects->begin()); it != itEnd; it++)
{
shared_ptr<Entity> e = *it; //objects->at(i);
std::shared_ptr<Entity> e = *it; //objects->at(i);
if (!e->isPickable()) continue;
float rr = e->getPickRadius();
@@ -407,7 +407,7 @@ float GameRenderer::GetFovVal()
void GameRenderer::tickFov()
{
shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
tFov[playerIdx] = player->getFieldOfViewModifier();
@@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
{
if (cameraFlip > 0 ) return 90;
shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (applyEffects)
@@ -444,7 +444,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
void GameRenderer::bobHurt(float a)
{
shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
float hurt = player->hurtTime - a;
@@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a)
void GameRenderer::bobView(float a)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
if(player==NULL)
{
return;
}
//shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
float wda = player->walkDist - player->walkDistO;
float b = -(player->walkDist + wda * a);
@@ -489,8 +489,8 @@ void GameRenderer::bobView(float a)
void GameRenderer::moveCameraToPlayer(float a)
{
shared_ptr<Mob> player = mc->cameraTargetPlayer;
shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
float heightOffset = player->heightOffset - 1.62f;
double x = player->xo + (player->x - player->xo) * a;
@@ -719,12 +719,12 @@ void GameRenderer::renderItemInHand(float a, int eye)
{
if (cameraFlip > 0) return;
shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
// 4J-PB - to turn off the hand for screenshots, but not when the item held is a map
if ( localplayer!=NULL)
{
shared_ptr<ItemInstance> item = localplayer->inventory->getSelected();
std::shared_ptr<ItemInstance> item = localplayer->inventory->getSelected();
if(!(item && item->getItem()->id==Item::map_Id) && app.GetGameSettings(localplayer->GetXboxPad(),eGameSetting_DisplayHand)==0 ) return;
}
@@ -864,7 +864,7 @@ void GameRenderer::updateLightTexture(float a)
for(int j = 0; j < XUSER_MAX_COUNT; j++ )
{
// Loop over all the players
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
if (player == NULL) continue;
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
@@ -969,7 +969,7 @@ void GameRenderer::updateLightTexture(float a)
}
}
float GameRenderer::getNightVisionScale(shared_ptr<Player> player, float a)
float GameRenderer::getNightVisionScale(std::shared_ptr<Player> player, float a)
{
int duration = player->getEffect(MobEffect::nightVision)->getDuration();
if (duration > (SharedConstants::TICKS_PER_SECOND * 10))
@@ -1269,7 +1269,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
}
pick(a);
shared_ptr<Mob> cameraEntity = mc->cameraTargetPlayer;
std::shared_ptr<Mob> cameraEntity = mc->cameraTargetPlayer;
LevelRenderer *levelRenderer = mc->levelRenderer;
ParticleEngine *particleEngine = mc->particleEngine;
double xOff = cameraEntity->xOld + (cameraEntity->x - cameraEntity->xOld) * a;
@@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui)
{
//shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1445,7 +1445,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
{
if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1512,7 +1512,7 @@ void GameRenderer::tickRain()
rainLevel /= ( mc->levelRenderer->activePlayers() + 1 );
random->setSeed(_tick * 312987231l);
shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
Level *level = mc->level;
int x0 = Mth::floor(player->x);
@@ -1549,7 +1549,7 @@ void GameRenderer::tickRain()
{
if (Tile::tiles[t]->material == Material::lava)
{
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
mc->particleEngine->add( std::shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
}
else
{
@@ -1559,7 +1559,7 @@ void GameRenderer::tickRain()
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
mc->particleEngine->add( std::shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
}
}
}
@@ -1612,7 +1612,7 @@ void GameRenderer::renderSnowAndRain(float a)
}
}
shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
Level *level = mc->level;
int x0 = Mth::floor(player->x);
@@ -1796,7 +1796,7 @@ void GameRenderer::setupGuiScreen(int forceScale /*=-1*/)
void GameRenderer::setupClearColor(float a)
{
Level *level = mc->level;
shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
float whiteness = 1.0f / (4 - mc->options->viewDistance);
whiteness = 1 - (float) pow((double)whiteness, 0.25);
@@ -1953,7 +1953,7 @@ void GameRenderer::setupClearColor(float a)
void GameRenderer::setupFog(int i, float alpha)
{
shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
// 4J - check for creative mode brought forward from 1.2.3
bool creative = false;