shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -46,11 +46,11 @@ void GameMode::render(float a)
{
}
bool GameMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly)
bool GameMode::useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
}
void GameMode::initPlayer(shared_ptr<Player> player)
void GameMode::initPlayer(std::shared_ptr<Player> player)
{
}
@@ -58,11 +58,11 @@ void GameMode::tick()
{
}
void GameMode::adjustPlayer(shared_ptr<Player> player)
void GameMode::adjustPlayer(std::shared_ptr<Player> player)
{
}
//bool GameMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly)
//bool GameMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly)
//{
// // 4J-PB - Adding a test only version to allow tooltips to be displayed
// int t = level->getTile(x, y, z);
@@ -72,9 +72,9 @@ void GameMode::adjustPlayer(shared_ptr<Player> player)
// {
// switch(t)
// {
// case Tile::recordPlayer_Id:
// case Tile::recordPlayer_Id:
// case Tile::bed_Id: // special case for a bed
// if (Tile::tiles[t]->TestUse(level, x, y, z, player ))
// if (Tile::tiles[t]->TestUse(level, x, y, z, player ))
// {
// return true;
// }
@@ -89,38 +89,38 @@ void GameMode::adjustPlayer(shared_ptr<Player> player)
// break;
// }
// }
// else
// else
// {
// if (Tile::tiles[t]->use(level, x, y, z, player )) return true;
// }
// }
//
//
// if (item == NULL) return false;
// return item->useOn(player, level, x, y, z, face, bTestUseOnOnly);
//}
shared_ptr<Player> GameMode::createPlayer(Level *level)
std::shared_ptr<Player> GameMode::createPlayer(Level *level)
{
return shared_ptr<Player>( new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id) );
return std::shared_ptr<Player>( new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id) );
}
bool GameMode::interact(shared_ptr<Player> player, shared_ptr<Entity> entity)
bool GameMode::interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
{
return player->interact(entity);
}
void GameMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
void GameMode::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
{
player->attack(entity);
}
shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
std::shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player)
{
return nullptr;
}
void GameMode::handleCloseInventory(int containerId, shared_ptr<Player> player)
void GameMode::handleCloseInventory(int containerId, std::shared_ptr<Player> player)
{
player->containerMenu->removed(player);
delete player->containerMenu;
@@ -137,7 +137,7 @@ bool GameMode::isCutScene()
return false;
}
void GameMode::releaseUsingItem(shared_ptr<Player> player)
void GameMode::releaseUsingItem(std::shared_ptr<Player> player)
{
player->releaseUsingItem();
}
@@ -162,21 +162,21 @@ bool GameMode::hasFarPickRange()
return false;
}
void GameMode::handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i)
void GameMode::handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i)
{
}
void GameMode::handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked)
void GameMode::handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked)
{
}
bool GameMode::handleCraftItem(int recipe, shared_ptr<Player> player)
bool GameMode::handleCraftItem(int recipe, std::shared_ptr<Player> player)
{
return true;
}
// 4J-PB
void GameMode::handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player)
void GameMode::handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player)
{
player->SetDebugOptions(uiVal);
}