shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -8,10 +8,10 @@
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#include "..\Minecraft.World\Mth.h"
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#include "MultiPlayerLocalPlayer.h"
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void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, double z, float rot, float a)
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void FishingHookRenderer::render(std::shared_ptr<Entity> _hook, double x, double y, double z, float rot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<FishingHook> hook = dynamic_pointer_cast<FishingHook>(_hook);
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std::shared_ptr<FishingHook> hook = dynamic_pointer_cast<FishingHook>(_hook);
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glPushMatrix();
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