shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -12,10 +12,10 @@ FallingTileRenderer::FallingTileRenderer() : EntityRenderer()
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this->shadowRadius = 0.5f;
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}
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void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a)
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void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile);
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std::shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile);
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glPushMatrix();
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glTranslatef((float) x, (float) y, (float) z);
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