shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -36,16 +36,16 @@ public:
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EntityRenderer(); // 4J - added
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virtual ~EntityRenderer();
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public:
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virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0;
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virtual void render(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0;
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protected:
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virtual void bindTexture(int resourceName); // 4J - added
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virtual void bindTexture(const wstring& resourceName);
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virtual bool bindTexture(const wstring& urlTexture, int backupTexture); // 4J added
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virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
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virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
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private:
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virtual void renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a);
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virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a);
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virtual void renderFlame(std::shared_ptr<Entity> e, double x, double y, double z, float a);
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virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a);
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virtual Level *getLevel();
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virtual void renderTileShadow(Tile *tt, double x, double y, double z, int xt, int yt, int zt, float pow, float r, double xo, double yo, double zo);
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@@ -54,7 +54,7 @@ public:
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static void renderFlat(AABB *bb);
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static void renderFlat(float x0, float y0, float z0, float x1, float y1, float z1);
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virtual void init(EntityRenderDispatcher *entityRenderDispatcher);
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virtual void postRender(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow);
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virtual void postRender(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow);
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virtual Font *getFont();
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virtual void registerTerrainTextures(IconRegister *iconRegister);
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