shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -41,7 +41,7 @@ bool EntityRenderer::bindTexture(const wstring& urlTexture, int backupTexture)
Textures *t = entityRenderDispatcher->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);
@@ -62,7 +62,7 @@ bool EntityRenderer::bindTexture(const wstring& urlTexture, const wstring& backu
Textures *t = entityRenderDispatcher->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);
@@ -78,7 +78,7 @@ bool EntityRenderer::bindTexture(const wstring& urlTexture, const wstring& backu
}
}
void EntityRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a)
void EntityRenderer::renderFlame(std::shared_ptr<Entity> e, double x, double y, double z, float a)
{
glDisable(GL_LIGHTING);
@@ -146,7 +146,7 @@ void EntityRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, doubl
glEnable(GL_LIGHTING);
}
void EntityRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
void EntityRenderer::renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
{
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
@@ -160,17 +160,17 @@ void EntityRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, doub
glDepthMask(false);
float r = shadowRadius;
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
bool isLocalPlayer = false;
float fYLocalPlayerShadowOffset=0.0f;
//if (dynamic_pointer_cast<Mob>(e) != NULL)
if (mob != NULL)
{
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
//std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
r *= mob->getSizeScale();
shared_ptr<Animal> animal = dynamic_pointer_cast<Animal>(mob);
std::shared_ptr<Animal> animal = dynamic_pointer_cast<Animal>(mob);
if (animal != NULL)
{
if (animal->isBaby())
@@ -213,12 +213,12 @@ void EntityRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, doub
for (int xt = x0; xt <= x1; xt++)
for (int yt = y0; yt <= y1; yt++)
for (int zt = z0; zt <= z1; zt++)
{
{
int t = level->getTile(xt, yt - 1, zt);
if (t > 0 && level->getRawBrightness(xt, yt, zt) > 3)
{
renderTileShadow(Tile::tiles[t], x, y + e->getShadowHeightOffs() + fYLocalPlayerShadowOffset, z, xt, yt , zt, pow, r, xo, yo + e->getShadowHeightOffs() + fYLocalPlayerShadowOffset, zo);
}
}
}
tt->end();
@@ -242,7 +242,7 @@ void EntityRenderer::renderTileShadow(Tile *tt, double x, double y, double z, in
double a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
if (a < 0) return;
if (a > 1) a = 1;
t->color(1.0f, 1.0f, 1.0f, (float) a);
// glColor4f(1, 1, 1, (float) a);
@@ -383,7 +383,7 @@ void EntityRenderer::init(EntityRenderDispatcher *entityRenderDispatcher)
this->entityRenderDispatcher = entityRenderDispatcher;
}
void EntityRenderer::postRender(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow)
void EntityRenderer::postRender(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow)
{
if( !entityRenderDispatcher->isGuiRender ) // 4J - added, don't render shadow in gui as it uses its own blending, and we have globally enabled blending for interface opacity
{