shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -26,7 +26,7 @@ public:
Textures *textures;
ItemInHandRenderer *itemInHandRenderer;
Level *level;
shared_ptr<Mob> cameraEntity;
std::shared_ptr<Mob> cameraEntity;
float playerRotY;
float playerRotX;
Options *options;
@@ -38,10 +38,10 @@ private:
EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
EntityRenderer *getRenderer(shared_ptr<Entity> e);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a);
void render(shared_ptr<Entity> entity, float a);
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
EntityRenderer *getRenderer(std::shared_ptr<Entity> e);
void prepare(Level *level, Textures *textures, Font *font, std::shared_ptr<Mob> player, Options *options, float a);
void render(std::shared_ptr<Entity> entity, float a);
void render(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();