shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -26,7 +26,7 @@ public:
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Textures *textures;
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ItemInHandRenderer *itemInHandRenderer;
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Level *level;
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shared_ptr<Mob> cameraEntity;
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std::shared_ptr<Mob> cameraEntity;
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float playerRotY;
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float playerRotX;
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Options *options;
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@@ -38,10 +38,10 @@ private:
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EntityRenderDispatcher();
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public:
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EntityRenderer *getRenderer(eINSTANCEOF e);
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EntityRenderer *getRenderer(shared_ptr<Entity> e);
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void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a);
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void render(shared_ptr<Entity> entity, float a);
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void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
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EntityRenderer *getRenderer(std::shared_ptr<Entity> e);
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void prepare(Level *level, Textures *textures, Font *font, std::shared_ptr<Mob> player, Options *options, float a);
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void render(std::shared_ptr<Entity> entity, float a);
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void render(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
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void setLevel(Level *level);
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double distanceToSqr(double x, double y, double z);
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Font *getFont();
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