shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -10,7 +10,7 @@ class DragonModel;
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class EnderDragonRenderer : public MobRenderer
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{
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public:
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static shared_ptr<EnderDragon> bossInstance;
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static std::shared_ptr<EnderDragon> bossInstance;
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private:
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static int currentModel;
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@@ -22,15 +22,15 @@ public:
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EnderDragonRenderer();
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protected:
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virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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protected:
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void renderModel(shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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void renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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public:
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
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virtual int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
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virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
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virtual int prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a);
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};
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