shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -5,7 +5,7 @@
#include "Lighting.h"
#include "EnderDragonRenderer.h"
shared_ptr<EnderDragon> EnderDragonRenderer::bossInstance;
std::shared_ptr<EnderDragon> EnderDragonRenderer::bossInstance;
int EnderDragonRenderer::currentModel;
EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5f)
@@ -15,10 +15,10 @@ EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5
this->setArmor(model);
}
void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
// 4J - reorganised a bit so we can free allocations
double lpComponents[3];
@@ -32,7 +32,7 @@ void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float
float rot2 = mob->getTilt(a);
glRotatef(-yr, 0, 1, 0);
glRotatef(rot2, 1, 0, 0);
//glRotatef(rot2 * 10, 1, 0, 0);
@@ -46,10 +46,10 @@ void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float
}
}
void EnderDragonRenderer::renderModel(shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
if (mob->dragonDeathTime > 0)
{
@@ -87,10 +87,10 @@ void EnderDragonRenderer::renderModel(shared_ptr<Entity> _mob, float wp, float w
}
}
void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
EnderDragonRenderer::bossInstance = mob;
if (currentModel != DragonModel::MODEL_ID)
{
@@ -167,10 +167,10 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
}
}
void EnderDragonRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
{
void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
MobRenderer::additionalRendering(mob, a);
Tesselator *t = Tesselator::getInstance();
@@ -227,10 +227,10 @@ void EnderDragonRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
}
int EnderDragonRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
int EnderDragonRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
if (layer == 1)
{