shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -106,15 +106,15 @@ DragonModel::DragonModel(float g) : Model()
rearFoot->compile(1.0f/16.0f);
}
void DragonModel::prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a)
void DragonModel::prepareMobModel(std::shared_ptr<Mob> mob, float time, float r, float a)
{
this->a = a;
}
void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
void DragonModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
glPushMatrix();
shared_ptr<EnderDragon> dragon = dynamic_pointer_cast<EnderDragon>(entity);
std::shared_ptr<EnderDragon> dragon = dynamic_pointer_cast<EnderDragon>(entity);
float ttt = dragon->oFlapTime + (dragon->flapTime - dragon->oFlapTime) * a;
jaw->xRot = (float) (Mth::sin(ttt * PI * 2) + 1) * 0.2f;
@@ -153,7 +153,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
double pComponents[3];
doubleArray p = doubleArray(pComponents,3);
for (int i = 0; i < 5; i++)
for (int i = 0; i < 5; i++)
{
dragon->getLatencyPos(p, 5 - i, a);
@@ -185,9 +185,9 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
glTranslatef(0, -1, 0);
body->zRot = 0;
body->render(scale,usecompiled);
glEnable(GL_CULL_FACE);
for (int i = 0; i < 2; i++)
for (int i = 0; i < 2; i++)
{
float flapTime = ttt * PI * 2;
wing->xRot = 0.125f - (float) (Mth::cos(flapTime)) * 0.2f;
@@ -206,7 +206,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
frontLeg->render(scale,usecompiled);
rearLeg->render(scale,usecompiled);
glScalef(-1, 1, 1);
if (i == 0)
if (i == 0)
{
glCullFace(GL_FRONT);
}
@@ -221,7 +221,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
zz = 60;
xx = 0;
dragon->getLatencyPos(start, 11, a);
for (int i = 0; i < 12; i++)
for (int i = 0; i < 12; i++)
{
dragon->getLatencyPos(p, 12 + i, a);
rr += Mth::sin(i * 0.45f + roff) * 0.05f;
@@ -238,7 +238,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
}
glPopMatrix();
}
float DragonModel::rotWrap(double d)
float DragonModel::rotWrap(double d)
{
while (d >= 180)
d -= 360;