shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -11,13 +11,13 @@
HRESULT CScene_SignEntry::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
XuiControlSetText(m_ButtonDone,app.GetString(IDS_DONE));
XuiControlSetText(m_labelEditSign,app.GetString(IDS_EDIT_SIGN_MESSAGE));
SignEntryScreenInput* initData = (SignEntryScreenInput*)pInitData->pvInitData;
m_sign = initData->sign;
CXuiSceneBase::ShowDarkOverlay( initData->iPad, TRUE );
CXuiSceneBase::ShowLogo( initData->iPad, FALSE);
ui.SetTooltips( initData->iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
@@ -65,7 +65,7 @@ HRESULT CScene_SignEntry::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* p
for(int i=0;i<4;i++)
{
wstring temp=m_signRows[i].GetText();
m_sign->SetMessage(i,temp);
m_sign->SetMessage(i,temp);
}
m_sign->setChanged();
@@ -74,10 +74,10 @@ HRESULT CScene_SignEntry::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* p
// need to send the new data
if (pMinecraft->level->isClientSide)
{
shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[pNotifyPressData->UserIndex];
std::shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[pNotifyPressData->UserIndex];
if(player != NULL && player->connection && player->connection->isStarted())
{
player->connection->send( shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) );
player->connection->send( std::shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) );
}
}
app.CloseXuiScenes(pNotifyPressData->UserIndex);
@@ -103,7 +103,7 @@ HRESULT CScene_SignEntry::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
app.CloseXuiScenes(pInputData->UserIndex);
rfHandled = TRUE;
CXuiSceneBase::PlayUISFX(eSFX_Back);
break;
}