shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -8,7 +8,7 @@
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
{
m_iID=0;
m_Desc=NULL;
@@ -23,7 +23,7 @@ CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
HRESULT hr=S_OK;
return hr;
}
//-----------------------------------------------------------------------------
@@ -48,10 +48,10 @@ HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_G
}
HRESULT CXuiCtrlCraftIngredientSlot::OnGetSourceText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled)
{
{
pGetSourceTextData->szText=m_Desc;
bHandled = TRUE;
return S_OK;
}
@@ -72,7 +72,7 @@ void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCo
m_item = nullptr;
m_iID=iId;
m_iAuxVal=iAuxVal;
// 4J Stu - For clocks and compasses we set the aux value to a special one that signals we should use a default texture
// rather than the dynamic one for the player
// not right... auxvals for diggables are damage values, can be a lot higher
@@ -92,7 +92,7 @@ void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCo
XuiElementSetShow(m_hObj,bShow);
}
void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, std::shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
{
if(item == NULL) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
else