shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -11,13 +11,13 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam;
if(m_teleportToPlayer)
{
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER));
@@ -81,7 +81,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
@@ -171,7 +171,7 @@ void UIScene_TeleportMenu::handleReload()
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
@@ -257,8 +257,8 @@ void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
int currentSelection = (int)childId;
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] );
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
shared_ptr<GameCommandPacket> packet;
std::shared_ptr<GameCommandPacket> packet;
if(m_teleportToPlayer)
{
packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID());
@@ -339,6 +339,6 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
}
}
scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
}
}