shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -65,11 +65,11 @@ void UIScene_InGameHostOptionsMenu::handleInput(int iPad, int key, bool repeat,
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// Send update settings packet to server
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if(hostOptions != app.GetGameHostOption(eGameHostOption_All) )
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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Minecraft *pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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if(player->connection)
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{
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player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
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player->connection->send( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
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}
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}
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