shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -49,7 +49,7 @@ void UIScene_AbstractContainerMenu::handleDestroy()
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer();
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ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
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@@ -90,7 +90,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
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// We may have varying depths of controls here, so base off the pointers parent
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#if TO_BE_IMPLEMENTED
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HXUIOBJ parent;
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XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
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XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
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#else
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fPointerWidth = 50;
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fPointerHeight = 50;
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@@ -103,7 +103,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
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// Get size of pointer
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m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f);
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m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f);
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m_fPanelMinX = fPanelX;
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m_fPanelMaxX = fPanelX + fPanelWidth;
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m_fPanelMinY = fPanelY;
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@@ -111,9 +111,9 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
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#ifdef __ORBIS__
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// we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus.
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//X coordinate of the touch point (0 to 1919)
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//Y coordinate of the touch point (0 to 941: DUALSHOCK<43>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
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//0 to 753: JDX-1000x series controllers for the PlayStation<6F>4 development tool,)
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//X coordinate of the touch point (0 to 1919)
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//Y coordinate of the touch point (0 to 941: DUALSHOCK<43>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
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//0 to 753: JDX-1000x series controllers for the PlayStation<6F>4 development tool,)
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m_fTouchPadMulX=fPanelWidth/1919.0f;
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m_fTouchPadMulY=fPanelHeight/941.0f;
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m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;
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@@ -161,13 +161,13 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
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S32 width, height;
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m_parentLayer->getRenderDimensions(width, height);
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S32 x = m_pointerPos.x*((float)width/m_movieWidth);
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S32 y = m_pointerPos.y*((float)height/m_movieHeight);
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S32 y = m_pointerPos.y*((float)height/m_movieHeight);
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IggyMakeEventMouseMove( &mouseEvent, x, y);
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IggyEventResult result;
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IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result );
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#ifdef USE_POINTER_ACCEL
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#ifdef USE_POINTER_ACCEL
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m_fPointerVelX = 0.0f;
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m_fPointerVelY = 0.0f;
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m_fPointerAccelX = 0.0f;
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@@ -332,9 +332,9 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
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shared_ptr<ItemInstance> item = nullptr;
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std::shared_ptr<ItemInstance> item = nullptr;
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if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0)
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{
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{
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m_cacheSlotRenders = false;
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item = pMinecraft->localplayers[m_iPad]->inventory->getCarried();
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}
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@@ -347,7 +347,7 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg
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app.DebugPrintf("This is not the control we are looking for\n");
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}
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else
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{
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{
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m_cacheSlotRenders = true;
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Slot *slot = m_menu->getSlot(slotId);
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item = slot->getItem();
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@@ -398,7 +398,7 @@ void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad)
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m_focusSection = eSectionNone;
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}
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shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot)
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std::shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot)
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{
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Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot );
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if(slot) return slot->getItem();
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