shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -245,15 +245,15 @@ void IUIScene_AnvilMenu::updateItemName()
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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dos.writeUTF(m_itemName);
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Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
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Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
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}
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void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
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void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<std::shared_ptr<ItemInstance> > *items)
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{
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slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem());
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}
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void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item)
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void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, std::shared_ptr<ItemInstance> item)
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{
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if (slotIndex == RepairMenu::INPUT_SLOT)
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{
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