shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@@ -403,7 +403,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
createdConnections.push_back( connection );
@@ -1134,7 +1134,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
shared_ptr<ServerPlayer> servPlayer = *it;
std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
@@ -1202,7 +1202,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
shared_ptr<ServerPlayer> servPlayer = *it;
std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->getXuid() == localPlayerXuid )
{
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
@@ -1391,7 +1391,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
@@ -1428,7 +1428,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
pMinecraft->addPendingLocalConnection(idx, connection);
}
else