shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -22,7 +22,7 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
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// 4J-JEV: Super class handles attr-facing fine.
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//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
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{
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@@ -78,8 +78,8 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
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}
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level->setTile( worldX, worldY, worldZ, m_tile );
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shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
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std::shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
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app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
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if ( container != NULL )
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{
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