shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
{
{
rule = new UpdatePlayerRuleDefinition();
}
else
@@ -91,7 +91,7 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in
return statusChanged;
}
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
@@ -100,7 +100,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
{
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
if(!statusChanged && changed)
{
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
@@ -109,7 +109,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
return statusChanged;
}
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
void CompoundGameRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player)
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{