shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -38,22 +38,22 @@ public:
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static void ReleaseThreadStorage();
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static unsigned char *GetTileIdsStorage();
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#endif
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public:
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static int updates;
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int x, y, z;
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int xRender, yRender, zRender;
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int xRenderOffs, yRenderOffs, zRenderOffs;
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int xm, ym, zm;
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AABB *bb;
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ClipChunk *clipChunk;
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int id;
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//public:
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// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
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// vector<std::shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
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private:
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LevelRenderer::rteMap *globalRenderableTileEntities;
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CRITICAL_SECTION *globalRenderableTileEntities_cs;
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@@ -71,8 +71,8 @@ public:
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#ifdef __PS3__
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void rebuild_SPU();
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#endif // __PS3__
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float distanceToSqr(shared_ptr<Entity> player) const;
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float squishedDistanceToSqr(shared_ptr<Entity> player);
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float distanceToSqr(std::shared_ptr<Entity> player) const;
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float squishedDistanceToSqr(std::shared_ptr<Entity> player);
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void reset();
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void _delete();
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