shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -21,7 +21,7 @@ float Camera::za = 0.0f;
float Camera::xa2 = 0.0f;
float Camera::za2 = 0.0f;
void Camera::prepare(shared_ptr<Player> player, bool mirror)
void Camera::prepare(std::shared_ptr<Player> player, bool mirror)
{
glGetFloat(GL_MODELVIEW_MATRIX, modelview);
glGetFloat(GL_PROJECTION_MATRIX, projection);
@@ -88,12 +88,12 @@ void Camera::prepare(shared_ptr<Player> player, bool mirror)
ya = cosf(xRot * PI / 180.0f);
}
TilePos *Camera::getCameraTilePos(shared_ptr<Mob> player, double alpha)
TilePos *Camera::getCameraTilePos(std::shared_ptr<Mob> player, double alpha)
{
return new TilePos(getCameraPos(player, alpha));
}
Vec3 *Camera::getCameraPos(shared_ptr<Mob> player, double alpha)
Vec3 *Camera::getCameraPos(std::shared_ptr<Mob> player, double alpha)
{
double xx = player->xo + (player->x - player->xo) * alpha;
double yy = player->yo + (player->y - player->yo) * alpha + player->getHeadHeight();
@@ -106,7 +106,7 @@ Vec3 *Camera::getCameraPos(shared_ptr<Mob> player, double alpha)
return Vec3::newTemp(xt, yt, zt);
}
int Camera::getBlockAt(Level *level, shared_ptr<Mob> player, float alpha)
int Camera::getBlockAt(Level *level, std::shared_ptr<Mob> player, float alpha)
{
Vec3 *p = Camera::getCameraPos(player, alpha);
TilePos tp = TilePos(p);